For this assignment, I decided to work on Ophelia, one of my most physically complex characters. I concentrated first on…
Advanced Character Animation
Observational Drawing: Final Portfolio
Here follow the twenty most successful pieces from my first year of university. Considering that I started from scratch with…
Procedural striated rock texture
In the preliminary stages of an external project, I was asked to model the environment of an alien planet, taking…
URSUS: Final model and animation evaluation
Poly-modelled by hand, from scratch, in Maya. The Ursus model was an exercise in both topology and efficiency. I challenged…
c&iPost6: Mass Effect character design
I was tasked with designing a character, “IK”, from the Mass Effect universe. Initially quiet, unassuming and friendly, IK is…
c&iPost5: The Venator
It’s silly. It’s flashy. It’s fun to build. The main technical brief is a very, very heavy aircraft that must…
c&iPost2: Unpowered Helmet work
I said in the visual diary that the Unpowered Armour was still a massive work-in-progress, so here’s some progress: the…
c&iPost3: Railpistol
Part of Ophelia’s background is her time on the government’s top strike team, fighting enemies and misguided rebellion, so I…